Release Notes

0.1.6

  • ModelGrid cells now support X/Y/Z Flips in per-cell transforms

  • ModelGrid Editor tool now supports Symmetry

  • Magica Voxel import now supports importing entire scenes, either as a single merged ModelGrid or per-object ModelGrids

  • Minor improvements to in-viewport gizmos in ModelGrid Editor

  • New Grid Tool now copies settings of an existing ModelGrid if one is selected on Tool startup

  • Added Axis Lock in WorldDrag mode of QuickMove Tool

  • Added GSGeneratedGridActor, behaves similarly to GeneratedDynamicMeshActor but for ModelGrid generation

  • Added GradientspaceScript (GSS) library of BP functions for working with GSModelGrid objects. See the documentation here.

  • Added BP function RequestOneFrameTempDynamicMesh which is an alternative to using UDynamicMeshPools for procedural UDynamicMesh generators. The returned Mesh will be returned automatically on next Tick, but ReturnTempDynamicMesh is also available to do it explicitly

  • Added BP function ForEachMeshVertex and ForEachMeshSelectionIndex which iterate through indices and call a delegate for each

  • Added BP functions MapMeshFromActorSpaceToWorld, MapMeshToWorldFromActorSpace, MapMeshFromActorToActor, MapMeshToOtherLocalSpace to simplify transforming meshes between Local & World spaces

  • Added BP function CalcLineTraceStartEnd to simplify setting up LineTrace from Point & Direction

0.1.4

  • Fixed crash when using some Static Meshes with the Rasterize to Grid tool (thanks to user John on the Gradientspace Discord for the bug report)

  • New Rectangle model & paint mode in Grid Editor tool

  • Fill Layer mode in the Grid Editor tool now supports click-dragging to extend the fill for multiple layers, in addition to single-click for one layer  (thanks to twitter.com/b_swinny for the nudge on this and the Rectangle modes)

  • Fill Layer mode in the Grid Editor tool now supports optionally cloning the base layer, as an alternative to appending the active cell

  • Fill Layer mode in the Grid Editor tool now has an option to filter out non-solid cells

  • Additional hotkeys in Grid Editor

    • A toggles Alignment option

    • R rotates preview or selected cell around +Z  (shift-R does reverse-rotation)

  • Minor UX improvements in Grid Editor (cell preview should be less flickery)

0.1.3

  • Initial Release!

  • Import Mesh Tool, Export Meshes Tool, QuickMove Tool

  • ModelGrid Actor, Component, and Asset

  • ModelGrid Editor Tool with many different editing modes & functions

  • ModelGrid Toolset - Create Grid, Import Grid, Rasterize to Grid, Reshape Grid, Grid Utility, Grid to Mesh

  • Feedback & Support Tool

  • Editor QoL - Startup Editor Mode, Main Toolbar Mode Buttons