Release Notes
0.1.8
New Texture2DStamp Asset Type and support in Texture Paint, with Rotation control and Align to Stroke option
New Create Gradientspace Stamp context menu option when right-clicking on Texture2D assets, to create a derived Texture2DStamp
New OverLayer feature in Texture Paint. Enabling OverLayer creates a temporary layer for multiple paint strokes, which can then be Committed (ie flatten) or Cancelled
Compression Preview toggle in Texture Paint. When enabled the active paint texture is compressed and shown instead of source paint texture (cannot paint while active)
Polygroup and UV Island masking in Texture Paint
Brush Size in Texture Paint can now be set using relative or world-space size
Lazyness setting in Texture Paint
Paint Tools now start w/ previous active painted texture, if available
Various other bugfixes in Pixel Paint and Texture Paint tool
0.1.7
Improved Symmetric editing Model Grid Editor, now works during selected-cell edits
Pixel-aligned UV generation for ModelGrid cell faces in the Grid To Mesh Tool, with optional Texture and Material creation
New Create Textures Tool for creating Texture2D assets
New Texture Paint Tool for painting Texture2D assets on 3D objects. Volumetric and Surface-based (geodesic/connected) stamping with falloff, flow-rate, spacing controls. Full-stroke Alpha-Compositing similar to 2D pixel painting tools. Channel Filtering, Automatic Color Palette (ctrl+click to remove), Nearest-filtering toggle (n hotkey), eyedropper (shift+g/ctrl+shift+g). Supports RGBA8 (sRGB and Linear) painting of all source Texture formats, and Virtual Textures.
New Pixel Paint Tool for painting Texture2D assets on 3D objects using single-texel solid fill brush. This tool pairs nicely with ModelGrid PixelAligned textures!
New Settings Tool for quickly accessing Gradientspace settings as well as relevant frequently-used Editor settings (like Undo buffer size, v important for painting)
Various UI tweaks
0.1.6
ModelGrid cells now support X/Y/Z Flips in per-cell transforms
ModelGrid Editor tool now supports Symmetry
Magica Voxel import now supports importing entire scenes, either as a single merged ModelGrid or per-object ModelGrids
Minor improvements to in-viewport gizmos in ModelGrid Editor
New Grid Tool now copies settings of an existing ModelGrid if one is selected on Tool startup
Added Axis Lock in WorldDrag mode of QuickMove Tool
Added GSGeneratedGridActor, behaves similarly to GeneratedDynamicMeshActor but for ModelGrid generation
Added GradientspaceScript (GSS) library of BP functions for working with GSModelGrid objects. See the documentation here.
Added BP function RequestOneFrameTempDynamicMesh which is an alternative to using UDynamicMeshPools for procedural UDynamicMesh generators. The returned Mesh will be returned automatically on next Tick, but ReturnTempDynamicMesh is also available to do it explicitly
Added BP function ForEachMeshVertex and ForEachMeshSelectionIndex which iterate through indices and call a delegate for each
Added BP functions MapMeshFromActorSpaceToWorld, MapMeshToWorldFromActorSpace, MapMeshFromActorToActor, MapMeshToOtherLocalSpace to simplify transforming meshes between Local & World spaces
Added BP function CalcLineTraceStartEnd to simplify setting up LineTrace from Point & Direction
0.1.4
Fixed crash when using some Static Meshes with the Rasterize to Grid tool (thanks to user John on the Gradientspace Discord for the bug report)
New Rectangle model & paint mode in Grid Editor tool
Fill Layer mode in the Grid Editor tool now supports click-dragging to extend the fill for multiple layers, in addition to single-click for one layer (thanks to twitter.com/b_swinny for the nudge on this and the Rectangle modes)
Fill Layer mode in the Grid Editor tool now supports optionally cloning the base layer, as an alternative to appending the active cell
Fill Layer mode in the Grid Editor tool now has an option to filter out non-solid cells
Additional hotkeys in Grid Editor
A toggles Alignment option
R rotates preview or selected cell around +Z (shift-R does reverse-rotation)
Minor UX improvements in Grid Editor (cell preview should be less flickery)
0.1.3
Initial Release!
Import Mesh Tool, Export Meshes Tool, QuickMove Tool
ModelGrid Actor, Component, and Asset
ModelGrid Editor Tool with many different editing modes & functions
ModelGrid Toolset - Create Grid, Import Grid, Rasterize to Grid, Reshape Grid, Grid Utility, Grid to Mesh
Feedback & Support Tool
Editor QoL - Startup Editor Mode, Main Toolbar Mode Buttons